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FIRST Steamworks

Mechanical, visual & experience design

I worked in a small multi-disciplinary team to design the annual FIRST Robotics Game, a themed immersive experience in which students compete using robots.
I was responsible for mechanical design of many of the game structures, owning the product from concept development through final manufacture. Additionally, I directed visual design to match the annual theme (steampunk), collaborating with Disney Imagineering.

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Sci Fi Portal

Mechanical, visual & experience design

I collaborated with a small team to design a 1/4 scale model of a pneumatically-actuated science-fiction themed portal.

FIRST Power Up

Mechanical, visual & experience design

I worked in a small multi-disciplinary team to design the annual FIRST Robotics Game, a themed experience in which students compete using robots.I was responsible for mechanical design of many of the game structures, owning the product from concept development through final manufacture. Additionally, I directed visual design to match the annual theme (retro video games).

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FIRST Deep Space

Mechanical, visual & experience design

I worked in a small multi-disciplinary team to design the annual FIRST Robotics Game, a themed experience in which students compete using robots. I was responsible for mechanical design of many of the game structures, owning the product from concept development through final manufacture. Additionally, I directed visual design to match the annual theme (space travel).

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EEG Racing Helmet​

R&D Mechanical design

I collaborated with UNIT9 to create an EEG-enabled helmet to analyze race car drivers' cognitive functions. I led the mechanical design engineering of the EEG headset, inventing a patented electrode to solve the unique problem of creating a safe, dry electrode. The project and my work on it was featured in a 2022 documentary by Ford and Discovery / Eurosport.

Photo credit: UNIT9/Ford

Low-Cost Paper Robots

STEM/STEAM Project & Content Design

I am passionate about combining art, technology, and storytelling to engage kids with science and engineering in fun and approachable ways. 

A key part of my philosophy is demonstrating how you don't need access to a 3D printer or a machine shop to build robots. Some basic electronics combined with paper and cardboard can open up an entire world of possibilities.

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FIRST Rise

Visual design

I was responsible for directing and producing the visual design of this particular annual FIRST Robotics Game. I consulted with artists at Disney to match the "look and feel" of the Star Wars franchise.

Photo credit: FIRST

The Upside-Down Room

Visual design & production

I collaborated with a team to create an upside-down room.

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Photo credit: Eric Schmiedl

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MBTA Subway Car

Visual design & production

I collaborated with a team to create a solar-powered "subway car", co-directing and implementing the visual design of the installation.

Photo credit: Eric Schmiedl

The Anywear Academy

Narrative and experience design

The Anywear Academy is a LARP (live-action roleplaying game) designed to introduce middle school girls to coding and computation.
Written in collaboration with UC Santa Cruz's Social Emotional Technology Lab, the Game Academy, and Aaron Vanek.

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Projection Mapping for Theater

Visual design and animation

I created 2D and 3D renderings and animations for projection mapping for high-profile productions such as Aida at the Royal Albert Hall, the UK Tour of Phantom of the Opera, and the Menier Chocolate Factory’s Pippin.

© 2025 by Jasmine Florentine

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