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Design Engineering

Visual Design

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EEG Racing Helmet​

R&D Mechanical design

I collaborated with UNIT9 to create an EEG-enabled helmet to analyze race car drivers' cognitive functions. I led the mechanical design engineering of the EEG headset, inventing a patented electrode to solve the unique problem of creating a safe, dry electrode. The project and my work on it was featured in a 2022 documentary by Ford and Discovery / Eurosport.

Photo credit: UNIT9/Ford

FIRST Steamworks

Mechanical, visual & experience design

I worked in a small multi-disciplinary team to design the annual FIRST Robotics Game, a themed immersive experience in which students compete using robots.
I was responsible for mechanical design of many of the game structures, owning the product from concept development through final manufacture. Additionally, I directed visual design to match the annual theme (steampunk), collaborating with Disney Imagineering.

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Sci Fi Portal

Mechanical, visual & experience design

I collaborated with a small team to design a 1/4 scale model of a pneumatically-actuated science-fiction themed portal.

FIRST Power Up

Mechanical, visual & experience design

I worked in a small multi-disciplinary team to design the annual FIRST Robotics Game, a themed experience in which students compete using robots.I was responsible for mechanical design of many of the game structures, owning the product from concept development through final manufacture. Additionally, I directed visual design to match the annual theme (retro video games).

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FIRST Deep Space

Mechanical, visual & experience design

I worked in a small multi-disciplinary team to design the annual FIRST Robotics Game, a themed experience in which students compete using robots. I was responsible for mechanical design of many of the game structures, owning the product from concept development through final manufacture. Additionally, I directed visual design to match the annual theme (space travel).

Low-Cost Paper Robots

STEM/STEAM Project & Content Design

I am passionate about combining art, technology, and storytelling to engage kids with science and engineering in fun and approachable ways. 

A key part of my philosophy is demonstrating how you don't need access to a 3D printer or a machine shop to build robots. Some basic electronics combined with paper and cardboard can open up an entire world of possibilities.

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FIRST Rise

Visual design

I was responsible for directing and producing the visual design of this particular annual FIRST Robotics Game. I consulted with artists at Disney to match the "look and feel" of the Star Wars franchise.

Photo credit: FIRST

The Upside-Down Room

Visual design & production

I collaborated with a team to create an upside-down room.

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Photo credit: Eric Schmiedl

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MBTA Subway Car

Visual design & production

I collaborated with a team to create a solar-powered "subway car", co-directing and implementing the visual design of the installation.

Photo credit: Eric Schmiedl

Vivify Laundry Refresher

Product design

Vivify Refresher was designed to meet the need of young working adults who were looking for a device to quickly "refresh" and de-wrinkle an item of clothing. The final prototype eliminates odors and wrinkles in under five minutes by steaming the garment with a special solution.

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The Anywear Academy

Narrative and experience design

The Anywear Academy is a LARP (live-action roleplaying game) designed to introduce middle school girls to coding and computation.
Written in collaboration with UC Santa Cruz's Social Emotional Technology Lab, the Game Academy, and Aaron Vanek.

Milk Dehydrator

Product design and management

The Gaia Milk Dryer is a mechanically powered milk dehydrator meant for dairy farmers in Guyana. As one of the two system integrators for a team of eighteen, I was involved on a higher level on every aspect of the project. The final prototype was able to produce powdered milk under ideal conditions, although not at commercial efficiency.

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Projection Mapping for Theater

Visual design and animation

I created 2D and 3D renderings and animations for projection mapping for high-profile productions such as Aida at the Royal Albert Hall, the UK Tour of Phantom of the Opera, and the Menier Chocolate Factory’s Pippin.

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