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about
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I’m a creative technologist and design engineer with BS and MS degrees in Mechanical Engineering from MIT. My work lives at the intersection of engineering, design, and storytelling, driven by a love of hands-on prototyping and creative problem solving.  Whether it's robotics and wearable technology, to immersive experiences and playful STEM products, I thrive in the early, conceptual stages of R&D, where imagination is translated into tangible, interactive experiences.

I’ve designed large-scale interactive game installations for the FIRST Robotics Competition in collaboration with Disney Imagineering, co-developed wearable EEG technology for UNIT9 and Ford, and led mechanical R&D for hybrid physical-digital products at Chibitronics, an MIT Media Lab spin-off.

 

Alongside industry work, I write and illustrate books that introduce young readers to the creativity of science and engineering, including Hex Allen and the Clanksmiths (The Innovation Press, 2022) and the graphic novel series Maker Girl and Professor Smarts (Candlewick/MIT Kids, 2025).
 

Across every project — whether advanced robotics or playful paper-based interactions — my focus is the same: blending technology, design, and storytelling to make magic.

- Contact -

To contact me, please use my Contact Form.

- Newsletter -

If you want to stay updated about STEAM activities, books, or events you can subscribe to my Newsletter.

- Press Kit -

For headshots, bio, book covers, and other resources, please check out my Press Kit.

- Agent -

I am represented by Jemiscoe Chambers-Black of Andrea Brown Literary Agency.

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DESIGN ENGINEERING

End-to-end design, technical & user research, ideation, concept development, prototyping, testing, design for manufacture, production

Prototyping

Rapid prototyping, manual machining, woodworking, moulding & casting, cardboard & paper mock up, integration with software & electronics

3D Modeling & Code

Solidworks, OnShape, PrusaSlicer, Arduino, blockbased coding

Visual DESIGN

Hand sketching, digital illustration & rendering, concept drawing, animation

Creative software

Procreate, Adobe Photoshop, After Effects, Illustrator, InDesign, Affinity Designer, Affinity Photo

Storytelling

Author-illustrator of children’s graphic novels & books; storyboarding, plot and premise development, world-building, character creation

© 2025 by Jasmine Florentine

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