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Design Engineering

Visual Design

FIRST Steamworks

Mechanical, visual & experience design

I worked in a small multi-disciplinary team to design the annual FIRST Robotics Game, a themed immersive experience in which students compete using robots.
I was responsible for mechanical design of many of the game structures, owning the product from concept development through final manufacture. Additionally, I directed visual design to match the annual theme (steampunk), collaborating with Disney Imagineering.

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Sci Fi Portal

Mechanical, visual & experience design

I collaborated with a small team to design a 1/4 scale model of a pneumatically-actuated science-fiction themed portal.

FIRST Power Up

Mechanical, visual & experience design

For this FIRST competition, I was responsible for mechanical design of many of the game structures, owning the product from concept development through final manufacture. Additionally, I directed visual design to match the annual theme (retro video games).

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FIRST Deep Space

Mechanical, visual & experience design

I worked in a small multi-disciplinary team to design the annual FIRST Robotics Game, a themed experience in which students compete using robots. I was responsible for mechanical design of many of the game structures, owning the product from concept development through final manufacture. Additionally, I directed visual design to match the annual theme (space travel).

The Upside-Down Room

Visual design & production

I collaborated with a team to create an upside-down room.

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Photo credit: Eric Schmiedl

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Projection Mapping for Theater

Visual design and animation

I created 2D and 3D renderings and animations for projection mapping for high-profile productions such as Aida at the Royal Albert Hall, the UK Tour of Phantom of the Opera, and the Menier Chocolate Factory’s Pippin.

© 2025 by Jasmine Florentine

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