
Design Engineering
&
Visual Design
FIRST Steamworks
Mechanical, visual & experience design
I worked in a small multi-disciplinary team to design the annual FIRST Robotics Game, a themed immersive experience in which students compete using robots.
I was responsible for mechanical design of many of the game structures, owning the product from concept development through final manufacture. Additionally, I directed visual design to match the annual theme (steampunk), collaborating with Disney Imagineering.
Sci Fi Portal
Mechanical, visual & experience design
I collaborated with a small team to design a 1/4 scale model of a pneumatically-actuated science-fiction themed portal.
FIRST Power Up
Mechanical, visual & experience design
For this FIRST competition, I was responsible for mechanical design of many of the game structures, owning the product from concept development through final manufacture. Additionally, I directed visual design to match the annual theme (retro video games).
FIRST Deep Space
Mechanical, visual & experience design
I worked in a small multi-disciplinary team to design the annual FIRST Robotics Game, a themed experience in which students compete using robots. I was responsible for mechanical design of many of the game structures, owning the product from concept development through final manufacture. Additionally, I directed visual design to match the annual theme (space travel).
The Upside-Down Room
Visual design & production
I collaborated with a team to create an upside-down room.
Photo credit: Eric Schmiedl
Projection Mapping for Theater
Visual design and animation
I created 2D and 3D renderings and animations for projection mapping for high-profile productions such as Aida at the Royal Albert Hall, the UK Tour of Phantom of the Opera, and the Menier Chocolate Factory’s Pippin.